Project VMC December Report
Mira Co Rescue [0.5.2a - WIP] - NSFW » Devlog
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Hello Everyone!
Since I've been on vacation the last few weeks I've been working on various assets for Project VMC. I'm not sure how much people want spoiled when it comes to these update posts so I'll keep some things under wraps until later depending on how the feedback on how much should be revealed as time goes on.
For now, I finished up the first wave of sketches for one aspect of the game and are starting on the battle sprites for the first enemy. I'll post a previews of a few of these.
I hope everyone had a decent holiday season and is getting plenty of rest. The cold season is here so I'm doing my best to stay healthy.
Until next time!
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Mira Co Rescue [0.5.2a - WIP] - NSFW
A peril filled adult RPG featuring lewd states during battle for 3 female mages! [NSFW]
Status | In development |
Author | Ankhrono |
Genre | Role Playing |
Tags | Female Protagonist, NSFW, Turn-Based Combat, Yuri |
Languages | English |
More posts
- Project VMC69 days ago
- Concept Art - Two Trios / Two Game ConceptsOct 08, 2024
- Mira Co Rescue - Art Evolution and Poll!Sep 25, 2024
- Mira Co Rescue - 0.5.2a WIP Build - PLEASE READSep 23, 2024
- Early December Progress Report and NewsDec 06, 2023
- October 2023 Status UpdateOct 30, 2023
- Mira Co Rescue - Nov Status UpdateNov 10, 2022
- Mira Co Rescue - May 2022 Status UpdateMay 15, 2022
- Mira Co Rescue - Jan 2022 Status UpdateJan 05, 2022
Comments
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you finally came back i thought you will never came back and lelf the game so do you have any plan for this come back
I'm currently working on Project VMC. Programming is progressing well and art assets are a slow and steady race. Keep an eye out for another monthly Dev Log for the month of Feb Progress Report soon!
Just a question. Will there be a android version?
I personally do not own an android device so I am unable to test it so I would need to look into that. Mira Co Rescue was not developed for android either so I'm not sure how compatible it is with the plugins.
I'd prefer fewer spoilers, at least for art - maybe only tease one sprite rather than the whole progression, etc.
Reason being, for me at least, it spoils things but not even in a super satisfying way, since the art needs the in-game context to really pop.
Seems reasonable, thanks for the suggestion.
showing zoomed in parts of the art would increase the tension to me as you want to see the rest of it.
Another decent idea for the preview images, thanks!