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I love this game and where it's going.  Are you considering adding effects to the characters that last after battle such as being horny or when their clothes come off they stay off? Just effects in general to make battle more difficult?

There might be a status effect that remains after battle for an On Map Event and I will be adding a mode to allow for characters to be nude at all times.

se si fanno aggiornamenti come posso salvare i miei progressi

A way to rebind the key bindings would be incredible.

perché non lo fai anche per Android

I am working on completing the PC version before bringing it to Android.

Sto lavorando per completare la versione per PC prima di portarla su Android.

(Google translate)

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Buddy, this game is so good... please keep it up and never get discouraged! I am counting on you. Please more content like the sniper.... too good.....

Hi, i would like to ask if something such as suggestions for future are welcome ? i would't like to be rude and just throw it around.

I get inspiration from all sorts of things.  Feel free to suggest things but don't have expectations that everything will make it in.  Thanks for asking!

My thoughts/suggestion would be something like a haunted castle, have something like vampires, ghosts, and somewhat medieval theme. 

Also, i would like to ask, are you the artist for all of that ? it's well drawn and written.

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Yeah, something like that is certainly possible but I am unsure when it would be implemented.  

I am the sole dev of this game so I handle everything within it including the art/writing/programming/etc.  Thanks!

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Anyone have a save for 0.5.0b with all the encounters and game overs?

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You can easily unlock them by yourself in a few hours. But maybe you are lucky and someone shares.

Ci saranno nuovi aggiornamenti?

Attualmente sto lavorando all'artwork per la prossima area. Farò un altro rapporto di aggiornamento alla fine del mese.

(Google Traduttore)

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Could you enable WASD for movement?

I would need to install additional plugins that would allow for customizing keys.  RPG MV uses the arrow keys as default.

buona idea

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Seuence break alert! There's nothing gating players from entering the Khrono tomb after leaving the Forest Path.

When you enter the tomb it acts just like you've just beaten the spider girl cave. You'll probably want to block off the tomb entrance until Webby is defeated for the first timers.

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Ah, yeah, I thought about that and should probably change where Rin appears with the monster swarm to avoid issues.

Thanks for the reminder!

I discovered a bug, during the intro, everything after leaving your bedroom that's interactable or just has dialogue to it will shoot through all the dialogue instantly, I have yet to figure out where it will stop doing this. I just found out that before talking to the girl who is restocking stuff, if you go to the dinner plate at the bottom of the room it will stop dialogue from skipping, I don't know why.

Hello!  Are you by chance attempting to use WASD to move?  The game uses the arrow keys for movement and the W key will cause the rapid shoot through dialogue you're experiencing.  I'm not exactly sure if there is a button that toggles this sort of text skip but that may be what is going on.  

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Dude, the Shadow Queen ending is simply brilliant. Such amazing writing and artwork that it rivals a lot of Hollwood movies for real bruh. I can't stop loving this game. You're incredible, lad, cheers to you!

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I played through 0.5.0b and I liked it very much.

It's obvious, that there will be a cloth controlling mage like Mira in the final version. One of her clothes is missing. I am looking forward to that.

Wanna tease us for more future enemies?

Your game is nice, but one doubt can you add hairless fetish in the game where the girls get shaved in every parts of the body including eyebrows they are completely bald,hairelss without eyebrows and naked,will you add that?

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That's a bit of a specific fetish.  There are several scenes where they are in skin tight substances, though I suppose it also covers their hair instead of it being tight against their head.  I don't believe I'd focus a scene specifically around shaving but there may be a scene that makes them harder to identify such as a bondage hood or something similar.

So give it a try to make a fetish game over ending or a fetish that involves hairless bald nudity 

I could imagine that as a Game Over scenario.

Idk if its a bug or nah, but the tumblewine bad ending only appears in the artifact after experiencing it and its sprites do not appear no matter what. Same goes with the mudroot

Oh nevermind. I dont know what I did but they appeared

Game Overs tend to appear after defeating the area's boss/after experiencing it. 

The battle sprites always unlock after defeating the area boss.

win the game is down how difint of a game do you thank it will be

2 thangs 1 will we get to go to this resot that was minshind and see what that dress in your room is for

The resort will pop up in a future update and the dress could be used at some point but is mostly just hanging out.

cool

i was thanking the dress cood be used as a praink on you by the maids you tie up

This game is fun and very inspirational. That said, I've been banging my head against a wall trying to figure out how you managed to change your Actor's images as the states are applied. I get that you used Momotaru Remix's plugins to have the actor's models appear, but that's as far as I understand the process. The only other games I've seen with similar systems are Lipucd's projects, but I'm not sure what Neon Black's Battle Engine has to do with it either. I looked up transformations, and it says the buffs and states core is how it works, but it seems dissimilar.

TL;DR: Can you tell me how you managed to have Battler images change with the status effects applied?

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I'd highly recommend reading the documentation provided by Momotaru Remix on their system, specifically this page: https://peachround.com/mv/xpb4mv/battlergraphic/

In addition to that, there is another plugin for Hiz's State Stacking that allows it to apply one state that 'stacks' into another.

Thanks for the help! Funnily enough, regarding the state stacking, I ended up using a combo of common events and temporary 1-turn states in order to try and mimic stacking states, and ended up with states following an evolutionary path of a sort instead, like A > B > C instead of 1 > 2 > 3. I'll see whether I can do what I'm attempting with my the base MV tools before touching on more plugins, though.

Hmm, would it be possible to have like, a chloroform-er enemy in the game or is that a no-go?

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Something like that might show up in a future area.  The Desert Bandits were a potential enemy to have that, but the battle sprites make it trickier to show the full process of its effects.  Perhaps in a side event or something down the line.

Thank you for the reply <3

would it be possible to have a linux build? i've tried to get it to work with wine but it's just stuck saying 'now loading'

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To be honest, I do not have a ton of experience when it comes to Linux.  With the RPG MV Export it does weird things for Mac Builds as well due to the plugins the game uses.  The "Now Loading" is due to the battle system trying to load with the plugin.  The Game is still in development but I hope that once the game is completed I can look into other ports such as Android/Mac/Linux; however, I may be limited due to the plugins.

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Why does the game have ryona in the content warnings? I didn't see any instances of it while playing.

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I mean, the term is varying in intensities I suppose, but there is some mild strangling in Selena's Mummy Girl Normal Half Sprite.  Just trying to cover most bases of what exists in the game.

Uhh may I ask what was added in the Halloween Build? :P

It added the Halloween Game Over Sequence.  Depending on if you already beat the related enemy, the scene should be unlocked in the gallery.

Thank you!

Great work! I love the game, although I can't find the bandit or lamia game-overs in the ankhrono.

One detail that I find hilarious-yet-fitting is that game-overs where the party is used as batteries, their captor tends to become a local menace. Game-overs where the party is brainwashed, their captor tends to become a regional menace. In the game-over where they get a light hypnotic suggestion that retasks them instead of rewriting anything, though, they take over the flipping planet. Really shows how big of an impact they would have if they weren't content with what they already had.

You must fight the bandits and the lamina once. They are located south east on the world map. After that they show up in the hidden room

You have to beat the Nebby Statue in Khrono Tomb before they unlock. You also need to beat it in order to unlock the tomb enemies' capture sprites.

I tried fighting them to make sure that wasn't the issue, game-overs still didn't show up for me. I'd defeated the statue before I even noticed that the sequences weren't there, and the capture sprites are available, but the game-overs aren't there.

In case it's relevant, I did use the pre-installed save file to save some time since I'd played through a previous version of the game.

I've been between computers so I apologize for the delay in response as I pulled up the development copy of the game.  I looked at the coding and it appears that I've recently set it to key off of the unreleased boss of the Khrono Tomb.  I can look into uploading a bug fix build to restore the game overs appearing based on defeating the gold statue.  In the meantime, if you lose against the desert bandits/lamia and witness the Game Over then run away/win the battle it should also unlock in the gallery for the current version.

Keep an eye out for the WIP Bug Fix Build in the future which should restore the easier method of seeing the Game Overs for now.

Losing then replaying the fight like you said fixed it, thanks!

Fighting the lamias in the area before the tomb, when Hemmy is hit with the "half stuck, but still clothed" I was thinking "someone's played Earthbound!!"

Gotta wonder what the Succ or Bust employee is hiding, why she won't let you pass in the area above the Succ or Bust store. Also wonder if you'll eventually have Hitomi sell more than potions and mana gummies, between the fancy clothes and the product testing, money becomes really easy to get after you pass Emma's area. The Succ or Bust vending machine helps, but need more potion-related items! 

Liking the new content, hoping for more! :) 

Do you think you can add another type of Enemy? In the future of course~

I have 2 types of suggestions, it either be this:

https://www.hentai-foundry.com/pictures/user/JamesAB/797558/Akemiexpansions-Plan...

https://www.hentai-foundry.com/pictures/user/JamesAB/577450/A811---Plant-Program-Latex-Pod.

Or this

https://www.hentai-foundry.com/pictures/user/JamesAB/772754/1286---Plant-Program...

https://www.hentai-foundry.com/pictures/user/JamesAB/763206/1258---Plant-Program...

Tell me about it?

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There are a few things that have not released yet that I've been working on that is similar to this but not quite.

I can certainly keep things like this in mind though.  Thanks.

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Thank you Ankhrono for replying my suggestions looking forward for new enemies and new ideas you've placed in the game~

Please make ios verson

The developer has answered this kind of question before. He currently does not have access to the equipment necessary to properly test porting the game to ios/android. Even if he did have the tech, it would be a significant added burden on development since he is working on this game entirely in his free time.

He has said that he might look into it once the game is complete but no promises.

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so, i don't know if someone has posted this yet. I found a bug that after you defeat the first main boss (slime princess i think) and get the cutscene explaining how you can replay some cutscenes i spawn in the trees at the top of screen and am consequently stuck. 

I just took a look at the code and found an instance where it was indeed spawning in the wrong spot.  One of the values was updated but the other was not.  Thanks!

I'm putting together a bug fix build but am including updates to things people have mentioned.  Hopefully it will be available later today (Monday 8/31/2020)

Glad to have been of help. I would have posted this earlier this month had i remembered after playing it. Oh well, at least i remembered now. I am all for this game. The endings have been pretty fun. And i look forward to the characters.  I have noticed that the most reacurring thing seems to be bondage-ish related. Not that its a bad thing. Just something interesting i noticed.

Yeah, there are a lot of perils in the game but bondage is certainly one that comes up quite often (Tentacles I think is probably close second).

The bug fix build is uploaded now.  It should resolve the bug teleporting you into the trees.

How's it goin', Ankhrono?

It's going all right so far.  I'll be posting the monthly wrap up status dev log soon! 
I hope you're doing well!

About as well as can be expected

Should definitely be added https://twitter.com/radon_163123_2/status/1297589558943477762

Tentacle Mimics are something that are sort of in the game but not as furniture yet.  An interesting idea.

I think it would be interesting to later on add mimics similar to the furniture idea. Giving options than can lead to it "attacking".

Impressive work, especially for one person! Looking forward to future additions!

Thank you very much!

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hello i just bought for 2000 gold total and the shopkeeper has a symbol like what she got when i hit 500 but when i talk to her no new dialogue pops up and i cant enter the manor is there any way to fix or get around this?

Have you by chance defeated the first area's boss?  Part of the trigger needs the boss defeated.

yeah that was the problem thanks

How about giving gameplay incentives for completing side events?

Mira's job at Succ or Bust gives her money, so Selena's increased confidence makes her attacks slightly stronger. Or Hemmy's plant misunderstandings increase her mana supply. Something like that.

Once you finish a quest line you could get a significant bonus, like being able to summon Limu or Hemmy's plant in battle. You could limit its use by having them cost all a character's TP to prevent misuse. It would give another use for TP besides rescuing as a resk/reward situation.

Yeah, it was either you or another user who suggested giving players items for doing the side events that would help the player similar to Persona and social links.  I should add some bonus and incentive to watching the scenes other than the story and artwork so it fits that nice feedback loop of actually providing the player a gameplay advantage as well.

Thanks for the suggestion!

Will there be a port on android?

I'm primarily focusing on the windows version as I do not have a Mac resource or Android device to do any testing on.  Once the game has reached a completed state I can dedicate more time into figuring out deployment on those platforms.  Can't promise anything but there has been some interest from platforms outside Windows, so the thought is there.  Thanks!

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I just wanted to say that I'm enjoying this game, and that I appreciate all the effort that you put into making it. I hope you all are staying safe, that life is treating you all well, and that you all are doing well.

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Thank you so much! I hope you are staying safe and doing well too!

it would be neat to involve a mana recovery ability for one of the main characters. maybe something involving selena's bust? just a thought

This is a stupid question but how do I transfer saves? I tried going into the game folder and copying the saves from the previous version but when I loaded the game it didn't show up.

I would recommend taking the "New" version's entire save folder and moving it somewhere else/deleting it, then take your current entire save folder and copying it to where the "New" version was.  These steps seem to work for other users. 

I've added these steps to the walkthrough page but maybe I should add them to each post/readme file too.

Let me know if you have any issues.

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I tried that but when I loaded the game I couldn't access any saves. The continue option in the menu was faded like there were no saves. I had to re-install the game to fix it.

hello, first off, great game. secondly, how do i enable the game over scene for the chirstmas presents?

Thanks!  The Halloween/Winter Solstice (Christmas Presents) Game Over is not yet implemented into the game.  It will be added in a future update.

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After this game is finished, are you planning to sell it somewhere? Like steam or here on itch.io?

And I never thought I'd see a developer I'm following commenting on another game I'm following.XD

After the game is finished I'll need to look into other platforms like steam or DLsite or whatnot.  I'm not very familiar with how stuff works on those sites but if I recall for steam there is a listing fee or something.

Devs play other games too x3  It's a somewhat small community of NSFW games here on itch.io so I'm sure it happens from time to time.

Good to know! Good luck developing!

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Just gave the current build a go.

The fact that each girl has their own unique sprite for each stage of perils is really great and something that is rarely seen in other games. And while the rescue mechanic at first hints for some interesting situations, in terms of balance it can be either a minor nuisance at best, and a chore at worst when the RNG fucks you up on some battles.

In general while the gameplay isn't necessarily bad, it feels just like any other average rpg maker game. But as you mention that this project is just a hobby/passion then in that context its fine.

But maybe for a next project if you choose to use rpg maker again, consider designing a game but without the battle system (or with a limited survival horror combat). Given the fetishes of the game I think if you made some sort of suspense/horror or mystery/adventure game where the gameplay focus is more on exploration and perhaps some puzzle solving as it would end up being fitting much better with the fetish content.

Speaking of the fetishes and thus the art: Holy Shit! Your art is simple yes, but I found it to be very charming and I really liked it!

Specially how you've depicted many different types of bondage, and how you take care in dawning some cute poses of the heroines completely tied up and also the cute feet on the girls too so I'm looking forward to more of that! I loved the overall creativity and I was actually super impressed by the variety in terms of the states in which you depicted the girls with lots of unique sprites and situations, and the game over scenes where very nice as well... so yeah your art is super enjoyable

Thanks for sharing the game. I will keep an eye on this project (and your possible future developments) for sure!

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Hello!

Thank you so much for the lengthy review and comments!  I'm happy that you enjoyed the game enough to write up such a detailed message.

Before this game I had a few small prototype games that were less about combat and more mystery/adventure style that triggered on map events vs sprites in combat.  While I'm not sure what sorts of stuff I'll be up to in the future it would be nice to design a game with a bit different focus like you've mentioned.  

I'm glad you enjoyed the variety in all the different perils.  It is fun to make so much art but at the same time there are so many other fetishes to do still that the potential content seems endless.  It is getting to a point where I am wondering where I should put some sort of stopping point or just keep going given the periodic updates the game has been cycling through.

Thanks again for the support! I hope you have a nice rest of your week. : >

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